Boston Children's Museum
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Website Design by JackrabbitAfter being outside a few times, kids will know a lot more about the characteristics of the living things that inhabit their afterschool neighborhood. Focusing on what living things need (food, shelter/protection, methods of gathering food, etc.), this activity asks kids to invent a brand new creature that would be able to survive in the area around their afterschool. In the next activity, they have a chance to construct their new critter out of recycled material.
Gather all materials. If you have the time, design and build your own new creature (see the “Build a Critter” activity for a suggested materials list).
Begin by having your kids list some of the things that live outside of your afterschool center. What do these animals have in common? What’s different about them? What are some of the things that all living creatures need? Make a list of any of these characteristics that your students come up with and record them on a chalkboard or piece of chart paper.
After this brief (no more than 5 minutes) discussion, and if you have created your own new critter, show it to your students. Point out its unique features (what it eats, how it eats, how it protects itself, etc.) and encourage them to ask questions about it. Then tell them that they will be creating their own new creatures and that they will make drawings of their animals first.
Invent your own new critter that could live near your afterschool!
There are many other characteristics that students can come up with—challenge them to be as creative and thorough as possible because the other teams will be asking them questions about their new critter!
After 10–15 minutes, when each team has come up with some ideas about their new animals, gather the group together to talk about what they’ve done so far. What are they designing and what is it called? Is it similar to any animals that exist in your neighborhood? How did they choose to create what they did? Is there anything challenging about designing their creature? Encourage teams to ask questions of each other.
Send teams back to their designs. Tell them that they will need to create a drawing of their critter and that in the next session they will get to build a 3-D model of their new animal.